Graphics Engine

During the second year at university we studied graphics programming and advanced graphics programming in which the first course we made a simple engine with some specified features.

The engine uses a scenegraph to render a tree-like structure of objects which are all lit using Phong-shading done in shaders. It has rudimentary support for loading wavefront .obj files which can be subdivided.

Details

Timeperiod:

Aug 2012 - Jan 2013 (~4 months)

VCS:

Subversion

Members:

Viktor Hansson